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9 Stages In Mobile Game Development

9 Stages In Mobile Game DevelopmentWe are starting a new category on our blog related to mobile game development. The inaugural post is written by our guest blogger, Ilya Dulskiy, who is an experienced game designer and Unity 3D Developer. Read on!

In this blog post, I will talk about what it takes to develop a mobile game from scratch. Each game development project, on average, has 9 distinct phases which are described in a bit more detail below:

1. Come Up With a Game Idea

An idea is the first thing that comes to mind when a game is being described. However, the idea is not complete until it can answer the following questions:

2. Develop the Concept

A game concept is a brief document containing a quick game overview and basic representation of four building blocks of every game.

3. Develop the Proof of Concept

Some parts of the concept document need to be verified as soon as possible. For example:

4. Create a Game Design Document (GDD)

A game design document is a highly descriptive and detailed document of the design for a game. A GDD is a living document, which means it’s prone to feedback. Every time the requirements change, a GDD should change.  Usually, a GDD is created and edited collaboratively by developers and designers and used to organize the efforts within the team.

Unlike the high-level concept document, the GDD includes the underlying details of realization.

For example, the mechanics description of Commandos game in the concept document may sound like “The goal of the game is to infiltrate the enemy bases using a small squad of highly-skilled troops. Due to the disparity in numbers and firepower, the stealth approach is expected. Most of the time a player will spend learning the patrol routes and watchmen positions, occasionally performing swift and precise actions to take down unsuspecting enemies,” while the GDD will include the detailed description of all enemy types, their health, movement speed, behaviors (patrolling, sounding alarm, shooting etc) and their triggers, weapons, armor, field of view etc.

In addition to describing the game, the GDD should also describe a player. Who is he? What does he do for a living? What are his hobbies? What are his drives? How old is he? Where does he come from? How much money does he make? Games that are targeting too wide audiences often lack distinctive features and may appear too shallow and not catchy enough to everyone.

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5. Create Prototypes

While most of the mechanics are already tested during the PoC phase, it is important to create a playable prototype for your target platform. A prototype should include most of the important mechanics and resemble substantial parts of the game.

For a game like Commandos, the prototype would be a simplified game engine  (one level with a placeholder art, one kind of highly-functional enemies and two commandos under player control). While this kind of an early prototype may take some time to create, it is still crucial to have it to determine some mistakes in the game design. Often players behave completely different to the designers’ expectations, controls appear to be non-intuitive and some technical tasks are too hard to solve. Sometimes unexpected player behavior may even lead to the new ideas which can be more fun than the original ones. Most of the issues are easy to solve while this early in the development and it is important  to remember that the cost of the prototype is only a fraction of the late project pivot cost.

6. Design Architecture

Most of the game functions and scenarios evolve during the development stage. Hardly any game in the world looks and behaves like it was initially described in the GDD. New ideas arise, the technology changes and so does the project. Ever-changing nature of game development requires very flexible architectural solutions based on the modular approach. Creating this kind of architecture design may be a hard task, but it is the most important phase in the game development process. The team of mediocre developers won’t have problems joining the dev team if a great architectural solution is already in place and presented to them, but even the best developers will struggle with a poor architecture framework.

7. Development

With the architecture already designed and prototypes created, the team should have no problems with the actual development. Due to above mentioned volatile requirements of the games, agile methodology should be used. Creating a Minimum Viable Product as soon as possible is also important for the team motivation and involvement of a QA into the process. Required tools should be created / bought at the highest priority. Having shared solutions for typical tasks is important for writing the supportable code. An early availability of the tools means that the game designers and artists will start working on the game configuration (like balance, lights, particles etc) as soon as possible.

8. Test the Game

As soon as the first playable versions are available, QAs and beta testers should join the team. When testing is in place, some teams prefer to work using tik-tok methodology, alternating between new feature development and bug fixing sprints. Delaying all the bug fixes is extremely ineffective and dangerous: it reduces the effectiveness of testing and may lead to accumulation of hard to solve problems.

When a release is approaching, the alpha and beta testing phases are required. During the alpha testing, the unfinished game is exposed to a narrow range of potential players to get the feedback about the gameplay and behavior of the game in the wild on a wide range of devices. During the beta-test there should be no critical errors, most of the content should be already in the game. This phase is mostly used to test the performance and make final fixes and balance small tweaks. Adding new features is highly unlikely during the beta testing stage.

9. Support the Game

For most mobile and web projects, a release is just the start of the long road. To achieve a continual growth of the user base and high retention rates, the game updates are critical! The analysis of the modern hit games suggests that the updates should be released every two-five weeks and every other update should add more content to the game.

Can you share your game development experience? How many stages does a game development project need to go through in your opinion? Please share your comments below.